Products
GSHARK-TAKUMI Family Product Outline

Product Outline

The architecture of the GSHARK-TAKUMI, designed specifically for embedding applications, has high performance, high functionality, low power consumption, and also small gate counts which make it a solution meeting the extreme requirements of embedded systems.

GSHARK-TAKUMI

GP Core

GP Core

GP core is a hardware 3D graphics accelerator IP core and has the world's smallest level of gate counts. GP is ideally suitable for embedded systems having a display device of the QVGA class and requiring low power consumption operation such as mobile phones or portable AV devices.


GT Core

GT Core

GT core is the most popular IP core in our product line, and has been licensed to a wide range of applications in the market. GT offers both low power consumption and high performance. GT is ideally suitable for embedded systems such as mobile phones, high-end portable multimedia devices, or digital home electronic equipment such as digital TVs, etc., that require higher performance at low power consumptions.


G2 Core

G2 Core

G2 core is a hardware 3D graphics IP core realizing the highest performance in the series while inheriting 'small size, low power consumption, and ease of integration' of the GSHARK-TAKUMI technology. G2 is ideally suitable for various embedded systems such as mobile equipment or digital home electronic equipment that require high image quality and high performance.


GT2D Core

GT2D Core

GT2D core is a 2D graphics accelerator IP core which packages the 2D sprite engine and BitBlt engine of the GSHARK-TAKUMI series. 2D sprite engine has various 2D rendering functions, such as scaling, rotation and transformation. GT2D can accelerate user interface such as thumbnail or icon drawing with minimum gate count impact.


GV500 Core

GV500 Core

GV500 core is a 3D graphic accelerator IP core that also has the newly designed 2D vector graphics rendering functions. Vector graphics technology capable of scalable rich 2D rendering such as line, curve, fill, etc., is ideal for maps or scalable fonts, etc. GV500 conforms to both OpenVG and OpenGL ES1.1 standard APIs.


Product Lineup

Products of GSHARK Family

GP

GT

G2

GV500

GV300
(U.D.)

GT2D

Support API  

OpenGL ES 1.x

OpenVG 1.x

3D performance
0.8M tri/sec
2.3M tri/sec
8.3M tri/sec
2.3M tri/sec
-
-
2D performance
83M pixel
166M pixel
166M pixel
166M pixel
166M pixel
166M pixel
Color of frame buffer
16bit
16/32bit
16/32bit
16/32bit
16/32bit
16/32bit
Z buffer
16bit
16/24bit
16/24bit
16/24bit
-
-
Screen resolution (max.)
1Kx1K
2Kx2K
2Kx2K
2Kx2K
2Kx2K
2Kx2K
Vertex Processor
Yes
Yes
Yes
Yes
Yes
-
2D Sprite Engine
Yes
Yes
Yes
Yes
Yes
Yes
BitBLT
Yes
Yes
Yes
Yes
Yes
Yes

@166MHz