

Product Outline
The architecture of the GSHARK-TAKUMI, designed specifically for embedding applications, has high performance, high functionality, low power consumption, and also small gate counts which make it a solution meeting the extreme requirements of embedded systems.
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Product Lineup
GP |
GT |
G2 |
GV500 |
GV300 |
GT2D |
|
| Support API | OpenGL ES 1.x |
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OpenVG 1.x |
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| 3D performance | 0.8M tri/sec |
2.3M tri/sec |
8.3M tri/sec |
2.3M tri/sec |
- |
- |
| 2D performance | 83M pixel |
166M pixel |
166M pixel |
166M pixel |
166M pixel |
166M pixel |
| Color of frame buffer | 16bit |
16/32bit |
16/32bit |
16/32bit |
16/32bit |
16/32bit |
| Z buffer | 16bit |
16/24bit |
16/24bit |
16/24bit |
- |
- |
| Screen resolution (max.) | 1Kx1K |
2Kx2K |
2Kx2K |
2Kx2K |
2Kx2K |
2Kx2K |
| Vertex Processor | Yes |
Yes |
Yes |
Yes |
Yes |
- |
| 2D Sprite Engine | Yes |
Yes |
Yes |
Yes |
Yes |
Yes |
| BitBLT | Yes |
Yes |
Yes |
Yes |
Yes |
Yes |
@166MHz |






