Products
Features and Architecture

Features and Architecture

The architecture of GSHARK-TAKUMI designed especially for embedding applications is a solution that meets the severe requirements of embedded systems such as low power consumption and small size while having high performance and high functionality.

1.Minimal gate counts

The OpenGL ES conformant 3D graphics IP core of the smallest class in the industry realizes high performance and high functionality graphics rendering with small space in SOCs or ASICs of various embedded and mobile systems.

2.Low power consumption core

In addition to the minimal gate counts, design methodologies dedicated to low power consumption have been used achieving both high performance and low power consumption making these ideal for mobile devices.

3.Hardware IP achieves high performance and high quality 3D graphics

Since all graphic processing such as transform, lighting, rasterizing, pixel processing, etc. have been implemented in hardware, the burden on the CPU is reduced thereby realizing high performance and high quality graphics rendering in embedded systems.

4.Conforms to standard API

By conforming to the OpenGL ES/OpenVG standard APIs established by the Khronos Group, a high affinity with PC applications has been achieved. And also, there is a high affinity with middleware and development environment, etc. It reduces the application development cost of the customers.

5.Easy system level integration

The data of the core is provided as a synthesizable RTL, so that the customers can integrate it without depending on the process of the ASIC. Also the RTL connecting with the customer's circuit can be modified by customers easily, therefore it is possible to customize and tune the interface section to suit the customer's design. For example, it is easy to integrate to SOC of the customer from a standard bus system such as AXI to an original bus system of the customer.

IP Core Block Diagram

IP Core Block Diagram

High speed real-time graphics rendering is performed by hardware, from geometric processing to pixel processing.

Target Applications

Can be used in a variety of equipment having display devices.

Target Applications